Pinkish
Pinkish
These apply to variants with a suit that is touched by all ranks, such as Pink or Omni.
The precedence of interpreting rank clues is, from highest to lowest precedence:
- Pink 1's Assumption (must be rank 1 when there are 1s to play and touch a new card)
- Pink 8 Clue Stall (must be given at 8 clues, a useful rank, and touch the rightmost unclued slot)
- Pink Discard (must be given while the receiver is Loaded, and touch the rightmost unclued slot and slot 1)
- Pink Positional (must touch no new cards and target a card that can be pink)
- Other standard interpretations, such as Loaded Rank Play Clue, No-Info Double Bluff, Trash Push, etc.
Good Touch Play Order
- Cards clued with a playable rank should play from right to left.
- This is different from the typical playable rank order, which is left to right.
Pink Promise
- The card that "performs" the referential action is promised to match the rank clued. This is not necessarily the same as the Focus.
- For example, this is the previously-unclued card immediately to the left to the target in the case of a Referential Discard Clue, and the rightmost previously-unclued card in the case of a Lock Clue.
- None of the other clued cards are promised to be any rank.

- Pink Promise can be broken, but should be fixed to prevent bombs.
- When lying, the highest available rank should be clued, from Highest Lie Principle.
Pink Promise (Reclue)
- If no new cards are clued, Pink Promise is on the leftmost card that was touched (as usual). This can cause a Self-Prompt/Finesse/Bluff if the rank is not yet playable, or indicate known trash if the rank has already been played.
- In Dark Pink, since no pink cards can be trash, this is simply a Pink Positional.
- If the leftmost touched card has already been promised, the focus shifts 1 touched card to the right.
- If a player is locked, this can cause a Direct Discard instead of a Self-Prompt/Finesse/Bluff.
Pink 1s Assumption
- This is the same convention as in H-Group.
- All cards touched by a 1 clue are assumed to be real 1s unless a stop clue (1, Pink or other rank) is given.
- From Good Touch Play Order, this means that the 1s should be played from right to left.

Fixing 1s
- Cluing any rank other than 1 fixes all touched cards as unplayable pinks.
- If no new cards are touched, Pink Promise applies to the card that was about to play, and slot 1 gets PTD.
- If new cards are touched, it is treated as a Referential Discard Clue (with Pink Promise as normal).
- If pink is clued, the next 1 that was about to play is promised to be trash, with the others being some useful pinks.
Pink 8 Clue Stall
- At 8 clues, Alice can clue rank (excluding playable ranks and trash) touching rightmost and slot 1 to force Bob to stall.
- If a follow-up clue is not received, Bob's slot 1 (which is now clued) is given permission to discard.
- This also applies to turn 1, modifying Starting Hand Stalls.
Pink Discard
- When Bob is loaded, Alice can clue rank touching the rightmost unclued slot and slot 1 as a direct discard on pink trash in slot 1. This prevents sieving in trash pink cards while loaded.
- Pink Promise applies to the rightmost unclued slot.
- As mentioned in the precedence table, this overrides Loaded Rank Play Clues.

- A Pink Discard cannot be performed if Bob is loaded on 1s from Pink 1s Assumption, because any clue will look like a fix.
- In dark pinkish variants, this convention is turned off, since there are no trash pink cards.
Pink Positional (Pink Choice Tempo Clue)
- This is the same convention as in H-Group.
- A rank clue touching no new cards where the slot number of the rank given could be a pink card is a Direct Play Clue on that slot. This helps getting pink cards that are sandwiched between other pink cards to play.
- This can be done in less-defined situations if other options are blocked.
Pinkish-1s
In addition to the above, the following conventions apply with a pinkish-1s modification, such as Pink-1s or Omni-1s.
Turn 1 Signal Swap
- On turn 1/2, any rank that is not 5 is treated as a rank clue of 1.
- This is because 1 is not cluable in these variants, and this allows multiple 1s to be gotten in a single clue.
- Note that Good Touch Play Order and Pink 1s Assumption still apply to these clues.
- This overrides Starting Hand Stalls.
- On turn 1/2, colour clues that don't target slot 1 are treated as Referential Discard Clues.
- This provides some flexibility for giving discard clues.