Intro
Many of these are taken from sodium's score-hunting doc, with minor tweaks. Thanks to sodium and hallmark for introducing these to me!
Unlike the corresponding H-Group variant docs, not all variants have their own page. Instead, a page is dedicated for a particular quality, and variants containing that quality will add those conventions. For example, a game of Muddy Rainbow is both brownish and rainbowish, so it uses all of the conventions on both pages, as well as any specific conventions for itself.
General Principles
Highest Lie Principle
- When lying about promised cards (e.g. Pink Promise), prefer to lie with the highest rank/colour that still has the intended meaning.
Good Touch Play
- If unknown cards have been sitting around for a long time without a Tempo Clue and it is now endgame, the rightmost is promised to be playable.