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Brownish

These apply to variants with a suit that is touched by no ranks, such as Brown or Null.

Unclued Browns

  • Cards that can be brown are always unclued, as if they were null. This means that they can always be referred into and out of to get plays/discards.
    • This can be noted using a note of [unclued].
  • In brownish + rainbowish variants, revealing a card to be rainbow instead of brown makes it clued again. Such a clue should be interpreted as if the revealed-rainbow cards were clued for the first time.

Trash Chop Move

  • A clue revealing trash causes a Chop Move on slot 1. This overrides Trash Push unless the receiver is Loaded or slot 1 cannot be a useful brown card.
  • This is because brownish cards may block Referential Discard Clues from being given to sieve the card on chop.

Brownish Save

  • A rank Reclue touching the leftmost previously-ranked card causes a Chop Move on slot 1. This overrides No-Info Double Bluff.
  • This is because a Trash Chop Move is not always available, and the leftmost previously-ranked card has the rank that is least likely to be blocked.
  • If no cards were previously touched with rank, a Brownish Save cannot be given.
Alice's slots 2, 3, 4 and 5 are previously clued. Bob clues 5 Alice, touching slots 2 and 3.
This is a Brownish Save on slot 1, giving PTD to slot 2. If Bob had clued 2 or blue instead, it would be a No-Info Double Bluff.

Loaded 1's Order Chop Move

  • Playing a 1 out of order Chop Moves cards as if the other player was not loaded.
  • This can be used to save brownish cards that would not get a [cm] note otherwise.
  • This overrides the Loaded 1's Order Discard.