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Level 3 - Loaded Situations

Special Moves

Loaded Clues

  • A player is Loaded if they have a safe action.
  • If a player has more than one safe action, some of the cards they draw will never be on chop.
    • Those cards will be "automatically sieved" as the player performs their safe actions.
  • Thus, cluing Loaded players is low-value, since they'll have more than one safe action and may sieve trash into their hand.

Loaded Rank Play Clues

  • A Loaded player will never discard their chop, so it doesn't make sense to give them a Referential Discard Clue.
  • A rank clue while loaded is instead a signal to play the card to the right of the newly-clued cards.
    • The rank must not be known trash, otherwise it becomes a Trash Push (see below).

When multiple cards are clued,

  • The Focus of the clue is the rightmost newly-clued card, but the rightmost previously-unclued card has lowest precedence.
  • The Target of the clue is the previously-unclued card to its right, wrapping around if necessary.

This works in essentially the same way as a Referential Play Clue, but toward the right instead of the left.

In the following example, Bob was previously given a Referential Discard Clue targeting slot 4.

Bob is loaded with a safe discard. Alice clues 3 to Bob, touching slot 1.
Since Bob is loaded with a safe discard, Alice is calling for Bob's slot 2 to play.

Loaded Colour Clues

  • The meaning of a loaded colour clue depends on what the player is loaded on.
    • If they are loaded on only discards, then a colour clue is a normal Referential Play Clue.
    • Otherwise they are loaded on at least one play, and a colour clue is a Direct Play Clue on the leftmost newly-clued card.
  • The colour must not be known trash, otherwise it becomes a Trash Push (see below).
Alice is loaded with a play. Bob clues green to Alice, touching slot 1.
Since Alice is loaded on a play, Bob must be cluing g3 in Alice's slot 1. This is not a Referential Play Clue.

Trash Push

  • A clue that touches only known trash is a Trash Push. This has higher precedence than a Loaded Rank Play Clue.
  • This is interpreted as if a colour clue was given touching the same cards, as a Referential Play Clue.
    • If the targeted card is clearly unplayable, the target shifts left (with wraparound) until reaching a potentially playable card.
All 1s have been played. Alice clues 1 to Bob, touching slots 1, 2, 3, 5.
Alice is calling for Bob's slot 4 to play.

Conventions

Hard Permission to Discard

  • When a card receives Permission to Discard, it is considered to be known trash. Discarding a card with PTD is thus a safe action, and a player that has a card with PTD is Loaded.
    • They can receive Loaded Rank Play Clues, and they do not have a chop until the card with PTD is discarded.
  • Both players need to keep track of everyone's safe actions in order to determine which cards have PTD and when someone becomes Loaded.
  • Importantly, PTD notes are not removed even after a card moves off chop.
  • It helps to keep track of the card that has PTD by writing a note of [kt] on it.

Revoking PTD

  • If necessary, PTD can be revoked by cluing the card directly. This can occur due to double discard situations, for example.
  • Such a clue should be interpreted as if the player did not previously have PTD.
  • Level 7+ players have another way to revoke PTD.

Chop Moves

  • If a card is intentionally sieved in and doesn't receive PTD, the card must be important.
  • This can be noted using a note of [cm], which stands for Chop Move.
  • Chop Moved cards are not special: the note is purely for personal information and such cards can still be targeted by Referential Discard Clues.
    • This is different from H-Group, where cards that have been Chop Moved are no longer eligible to be discarded.