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Other Variants

Ambigous Prism Tempo Clue

Double Zero Clue Safety Promise

  • In Clue Starved, two discards are needed to regain 1 clue. Thus, 2 safe cards are promised in the receiver's hand when the last clue is used.

1's Play Promise

  • A 1 clue on turn 1 always indicates playable 1s (left to right in all variants except Pink-ish).
  • This applies to the Reversed and Up and Down variants.

Reversed 1's Save

  • A 1 clue after turn 1 in Reversed always has to be respected as touching the reversed 1.

Up or Down Loaded Direct Colour Clues

  • In Up or Down, a colour clue while the giver is loaded means that the leftmost touched card can start the stack. If the stack for that colour has already started, the clue is treated as a Referential Play Clue.
    • This is different from the Loaded Colour Clues convention, which requires that the receiver is loaded.
  • If a Loaded Direct Colour Clue is given while the giver is loaded on the same colour, the receiver should respond with the clue matching the card.
    • colour for START cards (giver should play START next)
    • rank for 1/5 cards (giver should respond with colour if receiver has START, otherwise giver should play their own card next)
  • If giver plays, the receiver receives PTD on the leftmost unclued slot. Thus, giver can follow up with a rank clue after receiver responds if slot 2 is not safe, which is not loaded.

Inverted

  • A Referential Play Clue focusing an Inverted card means to drag it to the play stacks (discard it).
    • This is because if we wanted it to be dragged to the discard pile (play it), we would do nothing and let it receive PTD.