Level 8 - Advanced Moves
Special Moves
Self-Connecting Priority
- If a player has two playable cards, one of which connects to their own hand and the other doesn't connect to anything, playing the connecting card is often better.
- Thus, playing the non-connecting card is a Priority Prompt on the rightmost card that could reasonably be the connecting card, or a Priority Finesse/Bluff on the leftmost unclued card.
In the following example, Alice's y4 is clued only with yellow.

Conventions
Quasi-Locked
- If Alice is given a Referential Discard Clue and could be discarding a possibly good card while Bob has known trash (including PTD), she is allowed to stall for 1 turn by giving a Fill-In Clue to Bob or a direct colour clue (focusing leftmost). This is not additionally referential.
- If Bob plays, it is treated as Unlock Promise on Alice, targeting the card called to discard. Otherwise, Bob should discard.
- This prevents the situation where Alice is forced to discard a 1-away card that connects through an unknown card in Bob's hand.
In the following example, Alice has just told Bob's slot 2 to discard. Alice also has PTD in slot 1.
