The Chop
- The "sieve" part of Referential Sieve indicates that slot 1 acts like a sieve for cards entering the hand.
- When a player has no safe actions, they are given Permission to Discard slot 1.
- This is called the chop, since it's like the card is on the "chopping block".
- If a player has a safe action, they do not have a chop.
Alice's chop is r2, and Bob's chop is y1.
- Note that when a player receives a safe action, the card that would have been on chop instead moves into the hand.
After Bob plays slot 4 (from the Referential Play Clue), he will get a new chop.
- That card is now sieved. As cards can only move toward the right of one's hand, it will never be on chop again.
- Sieving trash cards into the hand is very bad, because additional clues will be needed to make them discard!
Managing the chop
- Your partner should always either have a safe action or a safe chop (i.e. not playable or critical).
- If your partner's chop is important, a clue should be given to save it!
To prevent Alice from discarding g5, Bob can clue 2 to Alice (as a Referential Discard Clue).
- Giving any safe action will move the card on slot 1 off chop.
To prevent p3 from being discarded, Bob can clue blue to Alice (as a Referential Play Clue).